Autodesk announced 3ds Max 2016
Autodesk 3DSMax 2016 announced
Not only Maya 2016 was announced by Autodesk lately, but also their second big player 3ds Max 2016 was shown at the NAB. It seems this release got much love from Autodesk, because it comes with some big improvements and new features.
One of the biggest is, without a doubt, the Max Creation Graph. It is simmilar to Softimage ICE. A node based content and tool creation kit which was requested and awaited by many max users. This tool allows users to create own plugins by themselves in an easy way. It's just like plugin nodes together and getting nice results. Well, surely it isn't that simple but it seems simple enough to have much potential to be used widely. Users can pack their own tools and share them with others. That's surely making 3ds Max 2016 an even more powerful tool then ever before. Sharing own plugins will make the community grow even further.
But not only the Max Creation Graph is new in this release, it has a lot more useful stuff to offer. One thing which is good to know is, that 3ds Max 2016 wont come in two versions anymore. Until the 2015 release costumers could choose between 3ds Max and 3ds Max Design. Both now come together in the same package and one can be chosen during the installation.
Autodesk announced Maya 2016
Autodesk Maya 2016 announced
For everyone using Autodesk Maya there is good news! Autodesk just uploaded some videos to youtube showing enhancements and new features. It seems the 2016 version is getting some big improvements. Especially the new BiFrost features and xgen enhencements are looking really interesting.
But first things first... Mayas look got polished. In fact it's a whole user interface overhaul. The icons are redesigned and now scalable based on the resolution of the device. More so, the menu structure got reorganized. Long term users will have to adjust a bit, but overall the reorganization looks like an improvement.
Mayas new scultping tools are designed to work with basic shapes. Sculpting tools? Yes! Maya now got a set of sculpting tools which allow to sculpt within the application. They aren't really meant to replace sculpting programs, but to allow user to sculpt little details within Maya. The brush based tools feature volume and surface falloff as well as stamp images, sculpting UVs and also support for vector displacement maps.
One thing which really shines in that release, is the Hypershade. Autodesk added some nice features here. Now you got a material viewer within the Hypershade in which you can choose from different types of geometrie and also choose different render engines to preview your material. This is a really nice feature when working on materials and will make the work more enjoyable. In the node editor it's possible to adjust the materials properties in an easy way. Also the Hypershade is now highly customizable.
Nvidia presents Voxel Global Illumination in Unreal Engine 4
Voxel Global Illumination in Unreal Engine 4
Did you know that Nvidias new GPU's, GeForce GTX 970 and GeForce GTX 980 already supports VXGI? You don't know what VXGI is? Well, it's a new lightning technologie which can make games look way more realistic. VXGI stands for Voxel Global Illumination and is developed by Nvidia. What this really means for gamers and developers now is presented in some Graphicdemos, especially in one made by "Byzantos".
VXGI was announced in Fall 2014. This technologie is exclusive for Nvidia GPU's with the Maxwell-Chipset, namely GeForce GTX 970, 980 and of course the high priced Titan X.
Working on voxel basis, games now aren't only depending on prerendered and simulated lightsources, but actually allows a real time lighting system. This means every obejcts can stray and illuminate light in real time. A good example would be a piece of metal which is highly lighted. This piece will stray the light and also act like a lightning source itself. Nvidia VXGI allows to make games look more realistic then ever before.
Freebie - High Res Texture Pack
Free High Resolution Texture Pack
Here is a free texture pack for you. All these textures where photographed in styria, austria. It is a mixed collection of different kinds, mostly stone and concrede textures. All of these are not seemless and unpolished, so you have to do some work of your own to use them.
Every texture has a resolution of 2592px x 1944px, so they are pretty high res. Download the textures all one by one or just download the whole archive which contains all 12 textures. Textures were taken with a Canon Powershot G5, a bit outdated, but still does a good job.
Freebie - Character Base Mesh
Free Low Poly Character Base Mesh
This is a low-poly character base mesh I modeled a while ago. It is a perfect base for more advanced designs. It comes as an .obj file, so you can use it in whatever application you want.
Due to the low poly count of just 894 faces, this mesh is the perfect base for well designed game characters which will fit in any game engine like unreal engine 4 or unity.
This character base mesh fits in every sculpting application of your choice. Make displacement maps of your own and give it a characteristic look!
Polycount: 894 faces
Perfect for any game engine
Ready for sculpting
SmartNormal 2.0 - SmartNormal goes WebGL
You have a nice mesh in a beautiful scene and after looking for an hour for the perfect texture and finally finding one you realize that something's missing. It just looks flat and really not like you imagined. Sure, what you need is a nice normal map to give your object the little extra look.
When making normal maps took a lot of time some years ago it now is quite simple. Many easy to use tools appeard but one that is really handy now even gets better.
This powerful normal map converter is simple, fast and runs directly in the browser! Just upload your image, start adjusting your normal map and export it. You will get perfect results in no time.
I am happy the first news on my page is something everyone can use. Converting textures into normal maps ever wasn't that easy.
vfx-world launches today!
Welcome to vfx-world,
a private Website about everything related to Computer Generated Graphics. For now this is a one man project and I will try to bring you the latest news about applications, new technologies, and the latest happenings in the scene.
Also I will show you some of my private projects and the progress.
This Website starts from today as is without much content but you can be sure over time I will add more and more stuff for you. This includes free textures and models which I created on my own.
I hope to build a little community which will grow over time. That for I will install a forum as fast as I can. I even thinked about a section where people can show their own showreels and work. But this ideas will grow over time when the community starts growing.
For now have fun with the content already exisiting and make sure to visit regularly! Stay tuned...